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roles [2026/04/24 00:25] – created moodyroles [2026/04/24 00:25] (current) moody
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 ==== Dungeon Generation ==== ==== Dungeon Generation ====
-Dungeons will always be randomly generated, and the layout will change when the day ends.  Because time flows differently inside the dungeon and outside, matching time between the dungeon and the outside world is not neccessary—this is done to add interest and reduce DM labor and stress.+Dungeons will always be randomly generated, and the layout will change when the day ends.  Because time flows differently inside the dungeon and outside, matching time between the dungeon and the outside world is not necessary—this is done to add interest and reduce DM labor and stress.
  
 === Traditional Generation === === Traditional Generation ===
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 Treasure/Trap is a potentially dangerous or rewarding encounter for the player. Traps can be disarmed, or trigger immediately (Can be a hazard in the room itself, such as poison gas or raising water).  Treasure/Trap is a potentially dangerous or rewarding encounter for the player. Traps can be disarmed, or trigger immediately (Can be a hazard in the room itself, such as poison gas or raising water). 
  
-Resting/Recovery is always an oppertunity for the player to recover resources such as HP, MP, or SP. +Resting/Recovery is always an opportunity for the player to recover resources such as HP, MP, or SP. 
  
 Shop/Boon are non-hostile encounters.  A Shop can sell all manner of things, including boons. Boons are collectable effects that are not kept outside of the Dungeon and change the way the Dungeon Floor is played.  Shop/Boon are non-hostile encounters.  A Shop can sell all manner of things, including boons. Boons are collectable effects that are not kept outside of the Dungeon and change the way the Dungeon Floor is played. 
roles.1776990315.txt.gz · Last modified: by moody

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