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stats [2026/04/23 23:14] moodystats [2026/04/23 23:14] (current) moody
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 Unlike other stats, mana points are calculated.  To do so, find the average of MAG and RES, then divide by three and round up to the nearest whole number.  MP is spent any time a person casts a spell, but is not spent by using a magical item.  To raise it, one must raise MAG and RES.  Resting can regain lost MP.  Once a person's MP reaches 0, they can no longer use magic or magical items. Unlike other stats, mana points are calculated.  To do so, find the average of MAG and RES, then divide by three and round up to the nearest whole number.  MP is spent any time a person casts a spell, but is not spent by using a magical item.  To raise it, one must raise MAG and RES.  Resting can regain lost MP.  Once a person's MP reaches 0, they can no longer use magic or magical items.
  
-=== SP ===+==== SP ====
 Skill points are a measure of a person's ability to concentrate on a given task.  Each time a person uses their skill points, they have a small chance of gaining one skill point (approximately a 1/20 chance). Skill points are regained by rest.  When a person has 0 skill points remaining, means that person is unable to concentrate on a task. Skill points are a measure of a person's ability to concentrate on a given task.  Each time a person uses their skill points, they have a small chance of gaining one skill point (approximately a 1/20 chance). Skill points are regained by rest.  When a person has 0 skill points remaining, means that person is unable to concentrate on a task.
  
-=== Altering Stats ===+==== Altering Stats ====
 Aside from practicing as a method to alter one's stats, there are other methods that can be primarily found in the dungeon.  These methods include, but are not limited to, [[items|consumable items]], [[curse|curses]] and [[magic|spells]], [[treasures]] and [[boons]], and [[monster:start|monster]] activity.  These can raise or lower stats either temporarily or permanently, and should be recorded separately on the character sheet, especially in the case of MP changes for ease of calculation. Aside from practicing as a method to alter one's stats, there are other methods that can be primarily found in the dungeon.  These methods include, but are not limited to, [[items|consumable items]], [[curse|curses]] and [[magic|spells]], [[treasures]] and [[boons]], and [[monster:start|monster]] activity.  These can raise or lower stats either temporarily or permanently, and should be recorded separately on the character sheet, especially in the case of MP changes for ease of calculation.
  
-==== Stat Caps ====+===== Stat Caps =====
 Stats can be increased to a cap based on the human's level, regardless of how the stat points were acquired.  These caps cannot be overcome without leveling up. Stats can be increased to a cap based on the human's level, regardless of how the stat points were acquired.  These caps cannot be overcome without leveling up.
  
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 | 5 | 145 | | 5 | 145 |
  
-==== Leveling Up ====+===== Leveling Up =====
 Once a human reaches the stat cap for their level, they must level up if they want to increase that stat higher.  A human cannot level up on their own, but must complete [[dungeon]] quests for the [[guild]] in order to gain trust and reputation before the guild will allow them to undergo a magical ritual.  After this ritual, a human's stats will increase by a factor of 1.2 and their stat cap will be multiplied by 1.3 and rounded up to the nearest multiple of five. Once a human reaches the stat cap for their level, they must level up if they want to increase that stat higher.  A human cannot level up on their own, but must complete [[dungeon]] quests for the [[guild]] in order to gain trust and reputation before the guild will allow them to undergo a magical ritual.  After this ritual, a human's stats will increase by a factor of 1.2 and their stat cap will be multiplied by 1.3 and rounded up to the nearest multiple of five.
  
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 | 5 | 100 | | 5 | 100 |
  
-==== Grades ====+===== Grades =====
 Letter grades listed beside the stats indicate overall ability not determined by level caps.  These are intended to help the [[DMing|DM]] grasp appropriate difficulty levels for challenges, but they are also used as flavor, since most [[character|characters]] will not know their direct stat values, but instead the grade. Letter grades listed beside the stats indicate overall ability not determined by level caps.  These are intended to help the [[DMing|DM]] grasp appropriate difficulty levels for challenges, but they are also used as flavor, since most [[character|characters]] will not know their direct stat values, but instead the grade.
  
stats.1776986063.txt.gz · Last modified: by moody

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